Turbasert strategi i Japan

I Sengoku Jidai: Shadow of the Shogun kan du samle Japan og invadere Korea.

I tillegg til den ferske annonseringen av Soviet Corps, har strategiutgiveren Slitherine røpet at de vil gi ut et turbasert strategispill ved navn Sengoku Jidai: Shadow of the Shogun. Dette spillet sender oss tilbake til femtenhundretallet, der Japan er i full borgerkrig mens det koreanske Joseon-dynastiet er paralysert av intriger i hoffet. I Kina sliter Ming-dynastiet med opprør og ytre press.

Dermed ligger alt til rette for en storkrig som involverer alle tre nasjonene. Spillets hovedfokus er den japanske borgerkrigen (Sengoku Jidai) og invasjonen av Korea (Imjin-krigen), der kineserne også blandet seg inn. I kampanjemodus må gjennomføre en serie viktige hærtog fra perioden, og spillet har også muligheten til å spille enkeltslag og i flerspillermodus.

Her er utgiverens skryteliste over spillelementer:

  • Accurate simulation of East Asian battle in the 16th and 17th centuries, particularly the Sengoku Jidai (Japanese Warring States period) and Imjin War (Japanese invasion of Korea and Chinese intervention).
  • Unique graphic style influenced by Japanese paintings.
  • Historical scenarios covering key engagements of the period
  • Campaign mode allows you to rewrite history as you play through key campaigns of the era. Terrain, manpower, supply, attrition, sieges and economic damage all need to be taken into account. The decisions you make on the strategic map will affect the forces available to you in battle. The results of each battle will have long-term effects on the strength, experience and elan of your units.
  • Classic Turn-based, tile based gameplay.
  • Easy to use interface, hard to master gameplay.
  • Battalion-sized units.
  • Named generals who can influence combat and morale of units under their command as well as engage enemy generals in personal combat.
  • Single player and multiplayer battle modes.
  • Skirmish system allows unlimited “what-if” scenarios using historically realistic armies from carefully researched army lists, on realistic computer generated terrain maps. Armies covered include numerous Japanese clans, Ikko Ikki, Wokou Pirates, Joseon Korean, Ming Chinese, Chinese and Tribal rebels, Eastern and Western Mongols, Jurchen and Imperial Manchu (Qing Chinese) armies. Each faction has multiple lists covering the development of their armies through the 16th and 17th centuries.
  • Skirmish scenarios are randomly generated and include open battle, attack on a defensive position, defence of a defensive position, awaiting reinforcements, enemy awaiting reinforcements, flank march.
  • In skirmishes players can pick their armies from the army list or allow the computer to pick the army for them.
  • Effective AI makes sound tactical decisions. Historical battle AI customised to the historical tactical situation.
  • 6 difficulty levels allow the challenge to increase as you develop your battlefield skills.
  • Numerous different unit organisations, combat capabilities and tactical doctrines allow full representation of tactical differences and developments through the period.
  • Mod friendly game system with built-in map editor.
  • Multiplayer mode allows historical scenarios and “what-if” scenarios to be played by two players using Slitherine’s easy to use PBEM server.

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