A list of English-language articles on Spillhistorie.no.
Spillhistorie.no is a Norwegian site, but we do have some content in English, mostly related to retrogaming or the history of games. We hope some of these articles may be of interest to you:
Features in English:
- The story of Microchess, interview with Peter Jennings
- The story of Rogue, interview with Glenn Wichman
- Legends of the games industry: Jim Sachs
- The story of Ports of Call, interview with Rolf-Dieter Klein and Jim Sachs
- Interview with Gary Carlston, co-founder of Brøderbund
- Interview with Bálazs Rózsa, the creator of Action Supercross & Elasto Mania
- Interview with Mikito Ichikawa of Mindware (also in Japanese)
- An interview with legendary video game musician Junko Ozawa
- Interview with Mikito Ichikawa, Junko Ozawa and Sensu about Space Mouse 2
- Retrospective on Armadillo Run + interview with the creator, Peter Stock
- – I still play games every day, a small interview with Nolan Bushnell
- The Masters of Commodore 64 Games (with input from Ocean’s Paul Hughes)
- Interview with Commodore 64-developer Alf Yngve
- Interview with MegaStyle-members Roy Widding and Chris Stanley, creators of Mancave
Interviews with classic game developers:
- Interview with Hal Barwood (Indiana Jones and the Fate of Atlantis)
- Interview with Rob Anderson, creator of Moonstone
- Interview with Michael Haire, former art director at Microprose
- Interview with Infocom veteran Steve Meretzky
- Interview with Jon Hare of Sensible Software
- Recreating Dune II on the Amiga – interview with Bob Koon
- Interview with Don Worth about Beneath Apple Manor
- Interview with Joel Billings of SSI & 2by3 Games
- Interview with Sid Meier on Sid Meier’s Pirates! (2004)
- Interview with Jim Gasperini, creator of Hidden Agenda
- Interview with Martin Alper, former president of Virgin Interactive (includes audio link)
- Interview with VisiCalc creators Dan Bricklin & Bob Frankston
- Interview with Alex Amsel of Tuna Technologies (Xtreme Racing)
- Interview with Metin Seven and Reinier van Vliet of Team Hoi
- Interview with Derek «Kael» Paxton (Fall from Heaven II)
- Kevet Duncombe on Moria (PLATO)
Interviews with modern game developers, et.c.:
- Interview with the creators of Roguecraft on the Amiga
- Interview with the creators of indie strategy game Folklands
- Interview with Luke Hughes (Burden of Command)
- Interview with Alex Espeseth at Lugn Games about Kioku: Last Summer
- Interview with the creator of The Last General, Alejandro Nunez
- Interview with the creator of Rune Song, Jesse Luciani
- Interview with video game theorist Jesper Juul
- Interview with Linus «lftkryo» Åkesson about YouTube, the demoscene, et.c.
- Interview with Niklas Nylund at the Finnish Museum of Games
- Interview with Rui Casais, CEO at Funcom
- Interview with Mikko Happo and Janne Olkkonen, the creators of Pro Pilkki 2
- Q&A with Tim Arnold from The Pinball Hall of Fame
- Licencing is complicated! – Interview with Simon Turner from Plaion about TheC64 et.c.
- Interview with the creator of Stellar Monarch, Chris Koźmik
- Some words with Iain McNeil of wargame publisher Slitherine
- A few words with wargame developer Tomislav Uzelac (Unity of Command)
Misc:
- Darkmere guide/walkthrough
- Walkthrough for Dylan Dog: Through the Looking Glass
- Minesnake official page
If you find these articles and interviews valuable, you can support Spillhistorie-editor Joachim Froholt on Ko-Fi: