Jussi Koskela tells us the secret behind the game’s unique feeling of flying.
Stories in English
Interview with the creators of Folklands
Indie strategy game Folklands releases into early access later today. We’ve spoken with the developers.
Interview with the creator of Rune Song
We spoke with Jesse Luciani about his upcoming indie game, Rune Song.
Interview with the creator of The Last General
We spoke with indie developer Alejandro Nunez about his ambitious strategy game.
Interview with Alex Espeseth at Lugn Games
We spoke with Alex Espeseth about the forthcoming «cozy game» Kioku: Last Summer.
Interview with the creators of Roguecraft
We’ve spoken with Badger Punch Games about their award-winning Amiga-game Roguecraft.
Interview with Jon Hare of Sensible Software
We’ve spoken with one of the co-founders of British game developer legends Sensible Software.
Q&A with: Game designer Steve Meretzky
We talked with the designer behind games such as The Hitchhiker’s Guide to the Galaxy, A Mind Forever Voyaging and Leather Goddesses of Phobos.
Q&A with: Video game theorist Jesper Juul
We spoke with Jesper Juul about his latest book, Too Much Fun: The Five Lives of the Commodore 64 Computer.
Q&As with: Michael Haire – Former Art Director at Microprose
Michael Haire worked on classics such as Sid Meier’s Pirates!, Civilization and Alpha Centauri.
Q&A with: Joel Staaf Hästö, creator of Kathy Rain
The Swedish indie-developer is making new point & click adventures in the style of the LucasArts classics.
Interview with the creator of Moonstone
We spoke with Rob Anderson, author of the cult classic Moonstone.
Interview with Microchess creator Peter Jennings
Join us as we discover the story of Microchess for the KIM-1, one of the first commercial home computer games ever published.
The story of the Amiga cult classic Twintris
We spoke with developer Svein Berge, as well as another Svein Berge, about Twintris on the Amiga.
Interview with Hal Barwood
We spoke with Fate of Atlantis designer Hal Barwood about how he got into the games industry, and his most famous game.
– Burden of Command is a leadership RPG
We spoke with project lead Luke Hughes about the World War II-game.
Interview with Linus «lftkryo» Åkesson
We spoke with the creative Swede about his YouTube channel, demoscene productions and other projects.
Interview with Niklas Nylund at the Finnish Museum of Games
We wanted to hear about how they run the unique museum.
– Licensing is a complicated business!
We spoke with Simon Turner at Plaion about their range of replica consoles, such as TheA500.
Recreating Dune II for the Amiga
We’ve spoken with ex-Westwood developer Bob Koon, who is working on a new Amiga version of Dune II.
Interview with the creators of Pro Pilkki 2
We spoke with the creators of premier ice fishing sim Pro Pilkki 2 about their game.
Legends of the games industry: Jim Sachs
We spoke with pixel artist and programmer Jim Sachs about everything from Defender of the Crown to virtual aquariums.
Q&A with: Tim Arnold from The Pinball Hall of Fame
Tim Arnold from The Pinball Hall of Fame agreed to answer some questions about the arcade/museum.
Q&A with Rui Casais, CEO at Funcom
Rui Casais has been with Funcom for many years, playing a key role in the company’s technological development as CEO.
The story of Rogue
We’ve talked with Glenn Wichman, one of Rogue’s original creators, about the game that created an entire genre.
Interview with Counter-Strike creator Minh Le
We had a chat with one of the original creators of Counter-Strike.
A chat with Gary Carlston of Brøderbund
Gary Carlston was one of the founders of legendary game publisher Brøderbund.